@startuml
sprite $face_sad_tear [48x48/16] {
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}


!define FA6_FACE_SAD_TEAR(_alias) ENTITY(rectangle,black,face_sad_tear,_alias,FA6 FACE_SAD_TEAR)
!define FA6_FACE_SAD_TEAR(_alias, _label) ENTITY(rectangle,black,face_sad_tear,_label, _alias,FA6 FACE_SAD_TEAR)
!define FA6_FACE_SAD_TEAR(_alias, _label, _shape) ENTITY(_shape,black,face_sad_tear,_label, _alias,FA6 FACE_SAD_TEAR)
!define FA6_FACE_SAD_TEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,face_sad_tear,_label, _alias,FA6 FACE_SAD_TEAR)
skinparam folderBackgroundColor<<FA6 FACE_SAD_TEAR>> White
@enduml